
“We describe the US as an army that bent, but didn't break, so the players need to be flexible, mobile, and not get into slug matches with heavier opponents. They can also fire their abilities on the move to use smoke, for example, to cover their approach or their retreat away from the big enemy tanks,” says Duffy. Many of their tanks can fire very well on the move because tanks like the Sherman were equipped with gyro-stabilized gun mounts. The US side “performs well tactically by flanking, using cover, keeping mobile, and many of the game systems for the army support those approaches. And most of these playstyle distinctions seem to be driven by history.


In controlling them, both new armies are distinct from CoH2's existing forces, with the US operating as a hyper-versatile team focused on mobility and the Oberkommando being technologically advanced and outfitted with heavy tanks.
